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Modipulate 0.0
Modipulating games through sound.
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#include <modipulate.h>
Data Fields | |
| char ** | instrument_names |
| Array of instrument names from 1 to numInstruments. | |
| char ** | sample_names |
| Array of samples names from 0 to numSamples - 1. | |
| int * | rows_per_pattern |
| Array of rows per pattern. | |
| char * | title |
| Song title. | |
| char * | message |
| Message string metadata. | |
| int | default_tempo |
| Default tempo. Until a tempo command is issued, this will be the tempo. | |
| int | num_channels |
| Number of channels. | |
| int | num_instruments |
| Number of instruments. For historical reasons, valid range is 1..numInstruments. | |
| int | num_samples |
| Number of samples. | |
| int | num_patterns |
| Number of patterns. | |
Song information struct. Contains metadata for a song.
1.7.4